.: Omnious Prowess :.
Would you like to react to this message? Create an account in a few clicks or log in to continue.

.: Omnious Prowess :.

Forum Website for the Omnious Prowess Nation.
 
HomePortalLatest imagesRegisterLog in
New to the community? Don't know where to start? Want to make the best of OPN? Go >>here.<< Information about protecting yourself from all kinds of things is also here~!
Do you play Arctic Combat? Want some WCoins? Earn some in Delicate's Tourny, hosted by MorningWood crew, 2,000 WCoins 1st, and 1,000 2nd. Delayed Till Further Notice >>here<<
Got contructive criticsm? Feedback? Ideas? Or more regarding the Nation's Forum site? Leave it >>here<<

 

 Warframe ability statistics

Go down 
AuthorMessage
ShadowMercer




Posts : 1
Honor and Prestige : 0
Join date : 2013-09-06

Warframe ability statistics Empty
PostSubject: Warframe ability statistics   Warframe ability statistics EmptyThu Oct 03, 2013 1:54 pm

Power Classifications:
Offensive: Directly damages the enemy
CC: Can affect multiple enemies or allies
Buff/Debuff: damage modifiers, slows, poisons, healing, etc.
Defensive: Affects damage of enemies (not including slowing effects)
Summoner (Shadows of the Dead): Summons AI’s
Manipulation: Changes target faction of enemies
Utility: Enhances movement abilities of Tenno




Ash:   

  • Shuriken: Offensive: 500 damage x two Shurikens at max level per 25 energy = 40 damage per energy, single target per Shuriken (puncture ability to hit two enemies), target seeking, 3x damage vs light infested and Moa, can headshot, ignores armor


  • Smoke Screen: Buff, CC: 8 seconds of Invisibility (Sentinel included) per 35 energy = ~ .23 seconds of Invis per energy; Staggers enemies in ~10 meter radius for 1 second per 35 energy = ~ .03 seconds of stun per energy times number of enemies

  • Teleport: Utility: 45 meters of Teleport per 25 energy = 1.8 meters of Teleport per energy.

  • Blade Storm: Offensive CC: 2000 damage x 13 enemies per 100 energy = 260 damage per energy





Banshee:

  • Sonic Boom: Offensive CC: 40 damage per 25 energy = 1.6 damage per energy, ignores armor.


  • Sonar: CC Debuff: 500 percent damage increase (specified location on enemy) per 50 energy = 10 percent damage increase per energy


  • Silence: CC Debuff: 15 seconds of reduced enemies awareness in 40 meter radius per 25 energy = .6 seconds of reduced enemy awareness per energy times number of affected enemies


  • Soundquake: Offensive CC: 200 damage * 6 seconds per 100 energy = 12 damage per energy / number of enemies fully affected.





Ember:

  • Fireball: Offensive: (200 initial damage + 200 burning damage * 4) per 25 energy = 40 damage per energy, can affect multiple targets if cast on the ground.


  • Overheat: Buff, Offensive: 40% damage reduction per 50 energy = .8 damage reduction per energy, affected by Focus; 200 damage in 1-meter radius per 50 energy = 4 damage per energy in 1-meter radius


  • Fire Blast: Offensive CC: (Initial damage of 150 + 150 burning damage per second * 20 seconds) per 75 energy = 42 damage per energy possible / number of enemies fully affected.


  • World on Fire: Offensive CC: 400 damage times 12 ticks * max of 3 targets per 100 energy = 144 damage per energy max.





Excalibur:

  • Slash Dash: Offensive CC: 500 damage per 25 energy = 20 damage per energy times number of enemies hit, 3x damage vs. light infested and Moa. Ignores armor


  • Radial Blind: CC Debuff: Blinds(stuns) x number of enemies in a 25-meter radius for 15 seconds per 50 energy = .3 seconds of stun per energy on single enemy


  • Super Jump: Utility: 3-times Jump-height per 10 energy

  • Radial Javelin: Offensive CC: 1000 damage per javelin times 15 javelins in 25 meter radius per 100 energy = possible 150 damage per energy if all javelins hit enemies, Physics Impact (ignores armor and ragdolls)





Frost:

  • Freeze: Debuff, Offensive: Freezes target for 11.6 second per 25 energy = ~.46 seconds of freeze per energy; 75 freeze damage per 25 energy = 3 damage per energy, NOTES: Frozen enemies don’t regen shields, multiple casts on same enemy restart freeze timer, multiple enemies may be frozen simultaneously, 2x damage vs shields, affected by armor


  • Ice Wave: Offensive CC: 700 freeze damage in straight line with 22 meter range per 50 energy = 14 damage per energy times number of enemies hit NOTES: 2x damage to shields, doesn’t break Freeze, passes through Snow Globe


  • Snow Globe: Defensive CC, CC Debuff : 5-meter radius globe, 30 second duration per 50 energy = .6 seconds per energy NOTES: unknown slow percent in globe, can be cast multiple times simultaneously for multiple globes, blocks all projectiles going in, including allied gunfire, projectile Warframe abilities, and Nova’s Wormhole (suspected reason: would allow enemies to not experience full slowing effect)


  • Avalanche: Offensive CC: 1000 damage in 15-meter radius per 100 energy = 10 damage per energy times number of enemies hit NOTES: stuns, freezes, then damages enemies i.e. some enemies may be pushed out of radius of damage.





Loki:

  • Decoy: Manipulation, Utility (in combination with Switch Teleport):  25 seconds per 25 energy= 1 second per energy NOTES: can be destroyed by enemies before 25 seconds


  • Invisibility: Buff: 12 seconds of Invisibility (Sentinel excluded) per 50 energy = .24 seconds of Invis per energy; With Invisibility is active, 150% damage on regular melee attacks, 200% on charged melee attacks NOTES: Sentinel becomes only target (excluding other players) for enemies when this ability is used


  • Switch Teleport: Utility: 50-meter range per 25 energy = 2 meters per energy NOTEScan be used on enemies, teammates, or decoys


  • Radial Disarm: CC Debuff: 20-meters per 100 energy = .2 meters per energy NOTES: (?)



Mag:

  • Pull: Offensive CC: 300 damage (not affected by armor) x how many enemies pulled per 25 energy = 12 damage per energy times number of enemies pulled NOTES: ragdolls affected enemies


  • Shield Polarize: Buff/Debuff, Offensive CC: +50% shields to allies/-50% shields to enemies per 50 energy =+/- 1% shield per energy; enemies that are drained deal 250% of the damage they took to nearby enemies per 50 energy = 250% times amount of shields drained from specific enemy (x) per 50 energy = 2.5 times (x) damage per energy NOTES: damage of Offensive CC affected by armor and body part multipliers, Offensive CC knocks down targets


  • Bullet Attractor: Debuff, Offensive CC: 100% damage per 75 energy = 1.33 damage per energy, 6-meter radius per 75 energy = .08 meters per energy; if enemy dies while affected: 300 damage per 75 energy = 4 damage per energy NOTES: doesn’t affect rockets, redirects affected enemy’s attacks back at themselves


  • Crush: 1000 damage per 100 energy = 10 damage per energy





Nekros:

  • Soul Punch: Offensive: (500 damage + damage of ragdoll hitting enemies) per 25 energy = min 20 damage per energy, automatically ragdolls all light, medium, and heavy enemies, and some bosses, Forcefield (ignores armor and ragdolls enemies)


  • Terrify: CC, Offensive CC: 25 seconds of fear times 12 enemies per 75 energy = 4 seconds of fear per energy; 20 % armor reduction times 12 enemies per 75 energy = 1.6 % armor reduction per energy, NOTES: Toxic Ancient’s poison will still affect you and Infested Runners still explode if they come near you


  • Desecrate: Utility: 25-meter radius per 50 energy = .5 meters of radius per energy, NOTES: 60% chance per enemy for health orb, 90% chance per enemy of re-rolling drop tables


  • Shadows of the Dead: Summoner: Spawns the last 7 enemies that you killed, actual damage most likely depends on enemy level



Nova:

  • Null Star: Offensive: 200 damage x 6 particles per 25 energy = 48 damage per energy, 3x damage to Infested Chargers, Runners, and Leapers, and 1.5 damage to Infested Crawlers, ignores armor


  • Antimatter Drop: Offensive CC: 100 base damage + (absorbed damage times 4) times number of enemies affected per 50 energy NOTES: only base damage affected by Focus (meaning max of 130 base damage), orbs have infinite duration until impacting a surface but having multiple orbs causes randomly timed detonations of orbs


  • Wormhole: Utility:  50 meter teleport times 4 uses per 75 energy = 2.66 meters of teleport per energy, neither Range nor Uses increased by mods


  • Molecular Prime: CC Buff/Debuff, Offensive CC: Innate effect: 2 times damage and 50% slow; If explosion chain initiated: 400 damage but, with 2 times damage effect, 800 damage (assuming no drop off from Explosion damage type) NOTES: explosions keep going until enemies stop dying or there are no enemies, Infested Runners exploding initiates explosion, Explosion Damage (ignores armor and damage scaled by distance from epicenter)





Nyx:

  • Mind Control: Manipulation: Causes a single enemy to attack other enemies, damage based on the enemy that is Mind Controlled


  • Psychic Bolts: Offensive CC: 150 damage times 6 bolts per 50 energy = 18 damage per energy NOTES: Targets and tracks enemies through terrain, Serrated Blade Damage (ignores armor and does 1.5 times damage to Infested Crawlers and 3 times damage to Infested Chargers, Runners, and Leapers)




  • Chaos: CC Manipulation: 25 seconds of confusion per 75 energy = .33 seconds of confusion per energy times number of enemies affected




  • Absorb: Defensive, Offensive CC: absorbs all damage for 10 seconds; after the ten seconds, causes 800 base Forcefield Damage (ignores armor and ragdolls affected enemies) plus the damage absorbed during the ten seconds per 100 energy = 8 damage per energy minimum NOTES: Can redirect ally damage directed at Nyx, damage directed at something inside the Absorb bubble but not Nyx will not be added to ending explosion





Rhino:

  • Rhino Charge: Offensive CC: 650 damage per 25 energy = 26 damage per energy

  • Iron Skin: Defensive Buff: 1200 damage absorbed per 50 energy = 24 damage absorbed per energy NOTES: Causes Rhino to ignore all debuffs, such as stuns, poison and energy drains (does not prevent Nightmare mode effects)

  • Roar: CC Buff: 50% damage increase per 75 energy = .66% damage increase per energy

  • Rhino Stomp: Offensive CC, CC Debuff: 800 pure damage per 100 energy = 8 energy; 97.5% slow per 100 energy = .975% slow per energy for 8 seconds



Saryn:

  • Venom: Offensive CC: 10 Poison Damage (ignores armor) x 6 ticks per second (6 spores) x 15 seconds per 25 energy = 36 damage per energy, popping spores places four spores on enemies in the explosion, 25 initial Poison Damage, secondary spores damage: 10 Poison Damage x 4 ticks per second (4 spores) x 15 seconds = 600 damage, total damage of ability depends on number of spores distributed, only spores from the initial cast benefit from Focus


  • Molt: Manipulation: 20 seconds of shed-skin per 25 energy = .8 seconds of shedskin per energy NOTES: No cast time or animation (insta-cast), can be reused instantly


  • Contagion: Buff: 75% extra melee damage as Poison Damage (ignores armor) per 50 energy = 1.5% Poison Damage per energy for 20 seconds


  • Miasma: Offensive CC: Total of 1000 Poison Damage per 100 energy = 10 damage per energy NOTES: Currently has glitches with Chlora helmet and with host/clients. Chlora helmet actually increases damage even though it reduces ability duration. The number of ticks occasionally doubles with host/clients.See here for data. Saryn is invincible during cast animation though not immune to knockdown.



Trinity:

  • Well of Life: Debuff: adds 45% off damage dealt to attacker’s health (up to 400 health) per 25 energy = 1.8% health drain per energy NOTES: Both drain percentage and limit are affected by Focus, multiplies the targets health tenfold

  • Energy Vampire: Debuff: 4 pulses of 25 energy for each Warframe in range per 50 energy = 2 energy drain per energy NOTES: causes a small mount of damage to target (unknown percentage), EXPLOIT(must be tested) If cast while Well of Life is ending, on the same target, will cause health damage based on the health during Well of Life, even after Well of Life ends, causing huge amounts of damage

  • Link: Buff: 75% damage reduction per 75 energy = 1% damage reduction per energy; reflects 100% of any incoming damage per 75 energy = 1.33% damage reflection per energy NOTES: links three targets, not affected by Focus in any way, friendly fire will also be redirected

  • Blessing: CC Buff: regens 100% of shields and health on every player per 100 energy = 1% shields and health per energy; Gives invulnerability for 10 seconds per 100 energy = .1 seconds of invulnerability per energy NOTES:Blessing will protect from the Stalker, doesn't affect Rescue mission Hostages



Vauban:

  • Tesla: Offensive: 150 electrical damage per arc x 40 second duration divided by one arc every 3 seconds per 25 energy = 80 damage per energy, stuns Corpus who don’t have shields up

  • Bounce: Utility: 4 uses per 50 energy = 1 jump per 12.5 energy NOTES: launches to about four times jump height

  • Bastille: CC: Holds enemies for 15 seconds per 75 energy = .2 seconds of hold per energy times number of enemies fully affected NOTES: affects a maximum of twelve enemies, enemies suspended in one Bastille, but contained in another Bastille, will count towards the enemy count of both Bastilles

  • Vortex: Offensive CC: deals continuous 8-16 Forcefield damage over 12 seconds per 100 energy NOTES: sucks up loot





Volt:

  •     Shock: Offensive CC: 200 damage x max 5 enemies hit per 25 energy =       40 damage per energy

  •     Speed: Utility, Buff: 50% speed increase per 25 energy = 2% speed increase per energy

  •     Electric Shield: Defensive, Buff: 25 seconds of shield per 50 energy = .5     seconds of energy; 50% additional Electrical damage per 50 energy = 1%     per energy NOTES: placing a second shield doesn't add more electrical damage, weapons with the disadvantage of hard range limits and/or damage falloff over distance will gain unlimited range and/or lose the damage penalty when fired through the shield

  •     Overload: Offensive CC: 225 Electrical damage per 100 energy = 2.25 damage per energy times number of enemies affected NOTES: can be used while sliding
Back to top Go down
 
Warframe ability statistics
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
.: Omnious Prowess :. :: Nation - Primary Games :: Games - WarFrame (WF)-
Jump to: